Struct State

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pub struct State {
Show 13 fields pub config: GlobalConfig, pub p2p: P2p, pub ledger: LedgerState, pub snark: SnarkState, pub transition_frontier: TransitionFrontierState, pub snark_pool: SnarkPoolState, pub external_snark_worker: ExternalSnarkWorkers, pub transaction_pool: TransactionPoolState, pub block_producer: BlockProducerState, pub rpc: RpcState, pub watched_accounts: WatchedAccountsState, last_action: ActionMeta, applied_actions_count: u64,
}

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§config: GlobalConfig§p2p: P2p§ledger: LedgerState§snark: SnarkState§transition_frontier: TransitionFrontierState§snark_pool: SnarkPoolState§external_snark_worker: ExternalSnarkWorkers§transaction_pool: TransactionPoolState§block_producer: BlockProducerState§rpc: RpcState§watched_accounts: WatchedAccountsState§last_action: ActionMeta§applied_actions_count: u64

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impl State

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pub fn new( config: Config, constants: &ConsensusConstants, now: Timestamp, ) -> Self

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pub fn last_action(&self) -> &ActionMeta

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pub fn time(&self) -> Timestamp

Latest time observed by the state machine.

Only updated when action is dispatched and reducer is executed.

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pub fn pseudo_rng(&self) -> StdRng

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pub fn action_applied(&mut self, action: &ActionWithMeta)

Must be called in the global reducer as the last thing only once and only there!

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pub fn genesis_block(&self) -> Option<ArcBlockWithHash>

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fn cur_slot( &self, initial_slot: impl FnOnce(&ArcBlockWithHash) -> u32, ) -> Option<u32>

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pub fn cur_global_slot(&self) -> Option<u32>

Current global slot based on constants and current time.

It’s not equal to global slot of the best tip.

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pub fn current_slot(&self) -> Option<u32>

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pub fn cur_global_slot_since_genesis(&self) -> Option<u32>

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pub fn current_epoch(&self) -> Option<u32>

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pub fn slot_time(&self, global_slot: u64) -> Option<(Timestamp, Timestamp)>

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pub fn producing_block_after_genesis(&self) -> bool

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pub fn prevalidate_block( &self, block: &ArcBlockWithHash, allow_block_too_late: bool, ) -> Result<(), BlockPrevalidationError>

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pub fn should_log_node_id(&self) -> bool

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pub fn consensus_time_now(&self) -> Option<ConsensusTime>

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pub fn consensus_time_best_tip(&self) -> Option<ConsensusTime>

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impl State

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pub fn p2p_callback_reducer( state_context: Substate<'_, Self>, action: ActionWithMeta<&P2pCallbacksAction>, )

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fn handle_rpc_channels_request( dispatcher: &mut Dispatcher<Action, State>, state: &State, meta: ActionMeta, request: P2pRpcRequest, peer_id: PeerId, id: u64, )

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fn handle_rpc_channels_response<'a>( dispatcher: &mut Dispatcher<Action, State>, meta: ActionMeta, id: u64, peer_id: PeerId, request: impl FnOnce() -> Option<&'a P2pRpcRequest>, response: &Option<Box<P2pRpcResponse>>, )

Trait Implementations§

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impl Clone for State

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fn clone(&self) -> State

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for State

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl<'de> Deserialize<'de> for State

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fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>
where __D: Deserializer<'de>,

Deserialize this value from the given Serde deserializer. Read more
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impl EnablingCondition<State> for Action

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fn is_enabled(&self, state: &State, time: Timestamp) -> bool

Enabling condition for the Action. Read more
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impl EnablingCondition<State> for BlockProducerAction

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fn is_enabled(&self, state: &State, time: Timestamp) -> bool

Enabling condition for the Action. Read more
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impl EnablingCondition<State> for BlockProducerEffectfulAction

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fn is_enabled(&self, _state: &State, _time: Timestamp) -> bool

Enabling condition for the Action. Read more
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impl EnablingCondition<State> for BlockProducerVrfEvaluatorAction

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fn is_enabled(&self, state: &State, _time: Timestamp) -> bool

Enabling condition for the Action. Read more
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impl EnablingCondition<State> for BlockProducerVrfEvaluatorEffectfulAction

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fn is_enabled(&self, _state: &State, _time: Timestamp) -> bool

Enabling condition for the Action. Read more
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impl EnablingCondition<State> for CheckTimeoutsAction

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fn is_enabled(&self, state: &State, time: Timestamp) -> bool

Enabling condition for the Action. Read more
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impl EnablingCondition<State> for EventSourceAction

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fn is_enabled(&self, _: &State, _time: Timestamp) -> bool

Enabling condition for the Action. Read more
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impl EnablingCondition<State> for ExternalSnarkWorkerAction

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fn is_enabled(&self, state: &State, _time: Timestamp) -> bool

Enabling condition for the Action. Read more
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impl EnablingCondition<State> for ExternalSnarkWorkerEffectfulAction

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fn is_enabled(&self, _state: &State, _time: Timestamp) -> bool

Enabling condition for the Action. Read more
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impl EnablingCondition<State> for LedgerAction

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fn is_enabled(&self, state: &State, time: Timestamp) -> bool

Enabling condition for the Action. Read more
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impl EnablingCondition<State> for LedgerEffectfulAction

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fn is_enabled(&self, _state: &State, _time: Timestamp) -> bool

Enabling condition for the Action. Read more
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impl EnablingCondition<State> for LedgerReadAction

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fn is_enabled(&self, state: &State, _time: Timestamp) -> bool

Enabling condition for the Action. Read more
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impl EnablingCondition<State> for LedgerWriteAction

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fn is_enabled(&self, state: &State, _time: Timestamp) -> bool

Enabling condition for the Action. Read more
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impl EnablingCondition<State> for P2pCallbacksAction

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fn is_enabled(&self, state: &State, _time: Timestamp) -> bool

Enabling condition for the Action. Read more
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impl EnablingCondition<State> for P2pChannelsBestTipAction

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fn is_enabled(&self, state: &State, time: Timestamp) -> bool

Enabling condition for the Action. Read more
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impl EnablingCondition<State> for P2pChannelsMessageReceivedAction

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fn is_enabled(&self, state: &State, time: Timestamp) -> bool

Enabling condition for the Action. Read more
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impl EnablingCondition<State> for P2pChannelsRpcAction

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fn is_enabled(&self, state: &State, time: Timestamp) -> bool

Enabling condition for the Action. Read more
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impl EnablingCondition<State> for P2pChannelsSignalingDiscoveryAction

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fn is_enabled(&self, state: &State, time: Timestamp) -> bool

Enabling condition for the Action. Read more
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impl EnablingCondition<State> for P2pChannelsSignalingExchangeAction

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fn is_enabled(&self, state: &State, time: Timestamp) -> bool

Enabling condition for the Action. Read more
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impl EnablingCondition<State> for P2pChannelsSnarkAction

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fn is_enabled(&self, state: &State, time: Timestamp) -> bool

Enabling condition for the Action. Read more
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impl EnablingCondition<State> for P2pChannelsSnarkJobCommitmentAction

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fn is_enabled(&self, state: &State, time: Timestamp) -> bool

Enabling condition for the Action. Read more
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impl EnablingCondition<State> for P2pChannelsStreamingRpcAction

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fn is_enabled(&self, state: &State, time: Timestamp) -> bool

Enabling condition for the Action. Read more
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impl EnablingCondition<State> for P2pChannelsTransactionAction

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fn is_enabled(&self, state: &State, time: Timestamp) -> bool

Enabling condition for the Action. Read more
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impl EnablingCondition<State> for P2pConnectionIncomingAction

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fn is_enabled(&self, state: &State, time: Timestamp) -> bool

Enabling condition for the Action. Read more
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impl EnablingCondition<State> for P2pConnectionOutgoingAction

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fn is_enabled(&self, state: &State, time: Timestamp) -> bool

Enabling condition for the Action. Read more
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impl EnablingCondition<State> for P2pDisconnectionAction

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fn is_enabled(&self, state: &State, time: Timestamp) -> bool

Enabling condition for the Action. Read more
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impl EnablingCondition<State> for P2pInitializeAction

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fn is_enabled(&self, state: &State, _time: Timestamp) -> bool

Enabling condition for the Action. Read more
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impl EnablingCondition<State> for P2pNetworkIdentifyAction

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fn is_enabled(&self, state: &State, time: Timestamp) -> bool

Enabling condition for the Action. Read more
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impl EnablingCondition<State> for P2pNetworkIdentifyStreamAction

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fn is_enabled(&self, state: &State, time: Timestamp) -> bool

Enabling condition for the Action. Read more
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impl EnablingCondition<State> for P2pNetworkKadBootstrapAction

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fn is_enabled(&self, state: &State, time: Timestamp) -> bool

Enabling condition for the Action. Read more
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impl EnablingCondition<State> for P2pNetworkKadRequestAction

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fn is_enabled(&self, state: &State, time: Timestamp) -> bool

Enabling condition for the Action. Read more
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impl EnablingCondition<State> for P2pNetworkKademliaAction

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fn is_enabled(&self, state: &State, time: Timestamp) -> bool

Enabling condition for the Action. Read more
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impl EnablingCondition<State> for P2pNetworkKademliaStreamAction

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fn is_enabled(&self, state: &State, time: Timestamp) -> bool

Enabling condition for the Action. Read more
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impl EnablingCondition<State> for P2pNetworkNoiseAction

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fn is_enabled(&self, state: &State, time: Timestamp) -> bool

Enabling condition for the Action. Read more
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impl EnablingCondition<State> for P2pNetworkPnetAction

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fn is_enabled(&self, state: &State, time: Timestamp) -> bool

Enabling condition for the Action. Read more
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impl EnablingCondition<State> for P2pNetworkPubsubAction

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fn is_enabled(&self, state: &State, time: Timestamp) -> bool

Enabling condition for the Action. Read more
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impl EnablingCondition<State> for P2pNetworkRpcAction

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fn is_enabled(&self, state: &State, time: Timestamp) -> bool

Enabling condition for the Action. Read more
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impl EnablingCondition<State> for P2pNetworkSchedulerAction

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fn is_enabled(&self, state: &State, time: Timestamp) -> bool

Enabling condition for the Action. Read more
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impl EnablingCondition<State> for P2pNetworkSchedulerEffectfulAction

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fn is_enabled(&self, state: &State, time: Timestamp) -> bool

Enabling condition for the Action. Read more
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impl EnablingCondition<State> for P2pNetworkSelectAction

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fn is_enabled(&self, state: &State, time: Timestamp) -> bool

Enabling condition for the Action. Read more
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impl EnablingCondition<State> for P2pNetworkYamuxAction

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fn is_enabled(&self, state: &State, time: Timestamp) -> bool

Enabling condition for the Action. Read more
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impl EnablingCondition<State> for P2pPeerAction

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fn is_enabled(&self, state: &State, time: Timestamp) -> bool

Enabling condition for the Action. Read more
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impl EnablingCondition<State> for RpcAction

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fn is_enabled(&self, state: &State, _time: Timestamp) -> bool

Enabling condition for the Action. Read more
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impl EnablingCondition<State> for RpcEffectfulAction

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fn is_enabled(&self, _state: &State, _time: Timestamp) -> bool

Enabling condition for the Action. Read more
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impl EnablingCondition<State> for SnarkPoolAction

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fn is_enabled(&self, state: &State, time: Timestamp) -> bool

Enabling condition for the Action. Read more
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impl EnablingCondition<State> for SnarkPoolCandidateAction

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fn is_enabled(&self, state: &State, _time: Timestamp) -> bool

Enabling condition for the Action. Read more
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impl EnablingCondition<State> for SnarkPoolEffectfulAction

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fn is_enabled(&self, _state: &State, _time: Timestamp) -> bool

Enabling condition for the Action. Read more
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impl EnablingCondition<State> for SnarkUserCommandVerifyAction

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fn is_enabled(&self, state: &State, time: Timestamp) -> bool

Enabling condition for the Action. Read more
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impl EnablingCondition<State> for TransactionPoolAction

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fn is_enabled(&self, state: &State, time: Timestamp) -> bool

Enabling condition for the Action. Read more
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impl EnablingCondition<State> for TransactionPoolCandidateAction

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fn is_enabled(&self, state: &State, _time: Timestamp) -> bool

Enabling condition for the Action. Read more
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impl EnablingCondition<State> for TransactionPoolEffectfulAction

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fn is_enabled(&self, state: &State, time: Timestamp) -> bool

Enabling condition for the Action. Read more
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impl EnablingCondition<State> for TransitionFrontierAction

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fn is_enabled(&self, state: &State, time: Timestamp) -> bool

Enabling condition for the Action. Read more
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impl EnablingCondition<State> for TransitionFrontierCandidateAction

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fn is_enabled(&self, state: &State, _time: Timestamp) -> bool

Enabling condition for the Action. Read more
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impl EnablingCondition<State> for TransitionFrontierGenesisAction

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fn is_enabled(&self, state: &State, _time: Timestamp) -> bool

Enabling condition for the Action. Read more
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impl EnablingCondition<State> for TransitionFrontierGenesisEffectfulAction

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fn is_enabled(&self, _state: &State, _time: Timestamp) -> bool

Enabling condition for the Action. Read more
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impl EnablingCondition<State> for TransitionFrontierSyncAction

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fn is_enabled(&self, state: &State, time: Timestamp) -> bool

Enabling condition for the Action. Read more
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impl EnablingCondition<State> for TransitionFrontierSyncLedgerAction

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fn is_enabled(&self, state: &State, time: Timestamp) -> bool

Enabling condition for the Action. Read more
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impl EnablingCondition<State> for TransitionFrontierSyncLedgerSnarkedAction

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fn is_enabled(&self, state: &State, _time: Timestamp) -> bool

Enabling condition for the Action. Read more
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impl EnablingCondition<State> for TransitionFrontierSyncLedgerStagedAction

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fn is_enabled(&self, state: &State, _time: Timestamp) -> bool

Enabling condition for the Action. Read more
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impl EnablingCondition<State> for WatchedAccountsAction

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fn is_enabled(&self, state: &State, time: Timestamp) -> bool

Enabling condition for the Action. Read more
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impl Serialize for State

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fn serialize<__S>(&self, __serializer: __S) -> Result<__S::Ok, __S::Error>
where __S: Serializer,

Serialize this value into the given Serde serializer. Read more
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impl<S> SubStore<State, P2pState> for Store<S>
where S: Service,

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type SubAction = P2pAction

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type Service = S

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fn state(&self) -> &P2pState

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fn service(&mut self) -> &mut Self::Service

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fn state_and_service(&mut self) -> (&P2pState, &mut Self::Service)

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fn dispatch<A>(&mut self, action: A) -> bool
where A: Into<P2pAction> + EnablingCondition<P2pState>,

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fn dispatch_callback<T>(&mut self, callback: Callback<T>, args: T) -> bool
where T: 'static, P2pAction: From<AnyAction> + EnablingCondition<P2pState>,

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impl<S> SubStore<State, SnarkState> for Store<S>
where S: Service,

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type SubAction = SnarkAction

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type Service = S

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fn state(&self) -> &SnarkState

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fn service(&mut self) -> &mut Self::Service

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fn state_and_service(&mut self) -> (&SnarkState, &mut Self::Service)

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fn dispatch<A>(&mut self, action: A) -> bool
where A: Into<SnarkAction> + EnablingCondition<SnarkState>,

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fn dispatch_callback<T>(&mut self, callback: Callback<T>, args: T) -> bool
where T: 'static, SnarkAction: From<AnyAction> + EnablingCondition<SnarkState>,

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impl SubstateAccess<BlockProducerState> for State

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fn substate(&self) -> SubstateResult<&BlockProducerState>

Attempts to obtain an immutable reference to the substate. Read more
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fn substate_mut(&mut self) -> SubstateResult<&mut BlockProducerState>

Attempts to obtain a mutable reference to the substate. Read more
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impl SubstateAccess<BlockProducerVrfEvaluatorState> for State

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fn substate(&self) -> SubstateResult<&BlockProducerVrfEvaluatorState>

Attempts to obtain an immutable reference to the substate. Read more
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fn substate_mut( &mut self, ) -> SubstateResult<&mut BlockProducerVrfEvaluatorState>

Attempts to obtain a mutable reference to the substate. Read more
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impl SubstateAccess<ExternalSnarkWorker> for State

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fn substate(&self) -> SubstateResult<&ExternalSnarkWorker>

Attempts to obtain an immutable reference to the substate. Read more
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fn substate_mut(&mut self) -> SubstateResult<&mut ExternalSnarkWorker>

Attempts to obtain a mutable reference to the substate. Read more
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impl SubstateAccess<ExternalSnarkWorkers> for State

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fn substate(&self) -> SubstateResult<&ExternalSnarkWorkers>

Attempts to obtain an immutable reference to the substate. Read more
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fn substate_mut(&mut self) -> SubstateResult<&mut ExternalSnarkWorkers>

Attempts to obtain a mutable reference to the substate. Read more
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impl SubstateAccess<LedgerReadState> for State

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fn substate(&self) -> SubstateResult<&LedgerReadState>

Attempts to obtain an immutable reference to the substate. Read more
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fn substate_mut(&mut self) -> SubstateResult<&mut LedgerReadState>

Attempts to obtain a mutable reference to the substate. Read more
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impl SubstateAccess<LedgerState> for State

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fn substate(&self) -> SubstateResult<&LedgerState>

Attempts to obtain an immutable reference to the substate. Read more
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fn substate_mut(&mut self) -> SubstateResult<&mut LedgerState>

Attempts to obtain a mutable reference to the substate. Read more
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impl SubstateAccess<LedgerWriteState> for State

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fn substate(&self) -> SubstateResult<&LedgerWriteState>

Attempts to obtain an immutable reference to the substate. Read more
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fn substate_mut(&mut self) -> SubstateResult<&mut LedgerWriteState>

Attempts to obtain a mutable reference to the substate. Read more
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impl SubstateAccess<P2pConfig> for State

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fn substate(&self) -> SubstateResult<&P2pConfig>

Attempts to obtain an immutable reference to the substate. Read more
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fn substate_mut(&mut self) -> SubstateResult<&mut P2pConfig>

Attempts to obtain a mutable reference to the substate. Read more
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impl SubstateAccess<P2pLimits> for State

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fn substate(&self) -> SubstateResult<&P2pLimits>

Attempts to obtain an immutable reference to the substate. Read more
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fn substate_mut(&mut self) -> SubstateResult<&mut P2pLimits>

Attempts to obtain a mutable reference to the substate. Read more
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impl SubstateAccess<P2pNetworkIdentifyState> for State

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fn substate(&self) -> SubstateResult<&P2pNetworkIdentifyState>

Attempts to obtain an immutable reference to the substate. Read more
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fn substate_mut(&mut self) -> SubstateResult<&mut P2pNetworkIdentifyState>

Attempts to obtain a mutable reference to the substate. Read more
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impl SubstateAccess<P2pNetworkKadBootstrapState> for State

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fn substate(&self) -> SubstateResult<&P2pNetworkKadBootstrapState>

Attempts to obtain an immutable reference to the substate. Read more
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fn substate_mut(&mut self) -> SubstateResult<&mut P2pNetworkKadBootstrapState>

Attempts to obtain a mutable reference to the substate. Read more
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impl SubstateAccess<P2pNetworkKadState> for State

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fn substate(&self) -> SubstateResult<&P2pNetworkKadState>

Attempts to obtain an immutable reference to the substate. Read more
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fn substate_mut(&mut self) -> SubstateResult<&mut P2pNetworkKadState>

Attempts to obtain a mutable reference to the substate. Read more
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impl SubstateAccess<P2pNetworkPubsubState> for State

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fn substate(&self) -> SubstateResult<&P2pNetworkPubsubState>

Attempts to obtain an immutable reference to the substate. Read more
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fn substate_mut(&mut self) -> SubstateResult<&mut P2pNetworkPubsubState>

Attempts to obtain a mutable reference to the substate. Read more
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impl SubstateAccess<P2pNetworkSchedulerState> for State

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fn substate(&self) -> SubstateResult<&P2pNetworkSchedulerState>

Attempts to obtain an immutable reference to the substate. Read more
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fn substate_mut(&mut self) -> SubstateResult<&mut P2pNetworkSchedulerState>

Attempts to obtain a mutable reference to the substate. Read more
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impl SubstateAccess<P2pNetworkState> for State

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fn substate(&self) -> SubstateResult<&P2pNetworkState>

Attempts to obtain an immutable reference to the substate. Read more
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fn substate_mut(&mut self) -> SubstateResult<&mut P2pNetworkState>

Attempts to obtain a mutable reference to the substate. Read more
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impl SubstateAccess<P2pState> for State

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fn substate(&self) -> SubstateResult<&P2pState>

Attempts to obtain an immutable reference to the substate. Read more
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fn substate_mut(&mut self) -> SubstateResult<&mut P2pState>

Attempts to obtain a mutable reference to the substate. Read more
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impl SubstateAccess<RpcState> for State

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fn substate(&self) -> SubstateResult<&RpcState>

Attempts to obtain an immutable reference to the substate. Read more
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fn substate_mut(&mut self) -> SubstateResult<&mut RpcState>

Attempts to obtain a mutable reference to the substate. Read more
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impl SubstateAccess<SnarkBlockVerifyState> for State

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fn substate(&self) -> SubstateResult<&SnarkBlockVerifyState>

Attempts to obtain an immutable reference to the substate. Read more
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fn substate_mut(&mut self) -> SubstateResult<&mut SnarkBlockVerifyState>

Attempts to obtain a mutable reference to the substate. Read more
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impl SubstateAccess<SnarkPoolCandidatesState> for State

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fn substate(&self) -> SubstateResult<&SnarkPoolCandidatesState>

Attempts to obtain an immutable reference to the substate. Read more
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fn substate_mut(&mut self) -> SubstateResult<&mut SnarkPoolCandidatesState>

Attempts to obtain a mutable reference to the substate. Read more
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impl SubstateAccess<SnarkPoolState> for State

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fn substate(&self) -> SubstateResult<&SnarkPoolState>

Attempts to obtain an immutable reference to the substate. Read more
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fn substate_mut(&mut self) -> SubstateResult<&mut SnarkPoolState>

Attempts to obtain a mutable reference to the substate. Read more
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impl SubstateAccess<SnarkState> for State

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fn substate(&self) -> SubstateResult<&SnarkState>

Attempts to obtain an immutable reference to the substate. Read more
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fn substate_mut(&mut self) -> SubstateResult<&mut SnarkState>

Attempts to obtain a mutable reference to the substate. Read more
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impl SubstateAccess<SnarkUserCommandVerifyState> for State

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fn substate(&self) -> SubstateResult<&SnarkUserCommandVerifyState>

Attempts to obtain an immutable reference to the substate. Read more
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fn substate_mut(&mut self) -> SubstateResult<&mut SnarkUserCommandVerifyState>

Attempts to obtain a mutable reference to the substate. Read more
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impl SubstateAccess<SnarkWorkVerifyState> for State

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fn substate(&self) -> SubstateResult<&SnarkWorkVerifyState>

Attempts to obtain an immutable reference to the substate. Read more
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fn substate_mut(&mut self) -> SubstateResult<&mut SnarkWorkVerifyState>

Attempts to obtain a mutable reference to the substate. Read more
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impl SubstateAccess<State> for State

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fn substate(&self) -> SubstateResult<&State>

Attempts to obtain an immutable reference to the substate. Read more
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fn substate_mut(&mut self) -> SubstateResult<&mut State>

Attempts to obtain a mutable reference to the substate. Read more
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impl SubstateAccess<TransactionPoolCandidatesState> for State

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fn substate(&self) -> SubstateResult<&TransactionPoolCandidatesState>

Attempts to obtain an immutable reference to the substate. Read more
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fn substate_mut( &mut self, ) -> SubstateResult<&mut TransactionPoolCandidatesState>

Attempts to obtain a mutable reference to the substate. Read more
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impl SubstateAccess<TransactionPoolState> for State

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fn substate(&self) -> SubstateResult<&TransactionPoolState>

Attempts to obtain an immutable reference to the substate. Read more
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fn substate_mut(&mut self) -> SubstateResult<&mut TransactionPoolState>

Attempts to obtain a mutable reference to the substate. Read more
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impl SubstateAccess<TransitionFrontierCandidatesState> for State

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fn substate(&self) -> SubstateResult<&TransitionFrontierCandidatesState>

Attempts to obtain an immutable reference to the substate. Read more
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fn substate_mut( &mut self, ) -> SubstateResult<&mut TransitionFrontierCandidatesState>

Attempts to obtain a mutable reference to the substate. Read more
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impl SubstateAccess<TransitionFrontierGenesisState> for State

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fn substate(&self) -> SubstateResult<&TransitionFrontierGenesisState>

Attempts to obtain an immutable reference to the substate. Read more
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fn substate_mut( &mut self, ) -> SubstateResult<&mut TransitionFrontierGenesisState>

Attempts to obtain a mutable reference to the substate. Read more
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impl SubstateAccess<TransitionFrontierState> for State

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fn substate(&self) -> SubstateResult<&TransitionFrontierState>

Attempts to obtain an immutable reference to the substate. Read more
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fn substate_mut(&mut self) -> SubstateResult<&mut TransitionFrontierState>

Attempts to obtain a mutable reference to the substate. Read more
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impl SubstateAccess<TransitionFrontierSyncLedgerSnarkedState> for State

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fn substate(&self) -> SubstateResult<&TransitionFrontierSyncLedgerSnarkedState>

Attempts to obtain an immutable reference to the substate. Read more
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fn substate_mut( &mut self, ) -> SubstateResult<&mut TransitionFrontierSyncLedgerSnarkedState>

Attempts to obtain a mutable reference to the substate. Read more
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impl SubstateAccess<TransitionFrontierSyncLedgerStagedState> for State

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fn substate(&self) -> SubstateResult<&TransitionFrontierSyncLedgerStagedState>

Attempts to obtain an immutable reference to the substate. Read more
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fn substate_mut( &mut self, ) -> SubstateResult<&mut TransitionFrontierSyncLedgerStagedState>

Attempts to obtain a mutable reference to the substate. Read more
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impl SubstateAccess<TransitionFrontierSyncLedgerState> for State

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fn substate(&self) -> SubstateResult<&TransitionFrontierSyncLedgerState>

Attempts to obtain an immutable reference to the substate. Read more
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fn substate_mut( &mut self, ) -> SubstateResult<&mut TransitionFrontierSyncLedgerState>

Attempts to obtain a mutable reference to the substate. Read more
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impl SubstateAccess<TransitionFrontierSyncState> for State

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fn substate(&self) -> SubstateResult<&TransitionFrontierSyncState>

Attempts to obtain an immutable reference to the substate. Read more
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fn substate_mut(&mut self) -> SubstateResult<&mut TransitionFrontierSyncState>

Attempts to obtain a mutable reference to the substate. Read more
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impl SubstateAccess<WatchedAccountsState> for State

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fn substate(&self) -> SubstateResult<&WatchedAccountsState>

Attempts to obtain an immutable reference to the substate. Read more
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fn substate_mut(&mut self) -> SubstateResult<&mut WatchedAccountsState>

Attempts to obtain a mutable reference to the substate. Read more
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impl P2pActionTrait<State> for Action

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impl P2pStateTrait for State

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impl Freeze for State

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impl RefUnwindSafe for State

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impl Send for State

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impl Sync for State

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impl Unpin for State

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impl UnwindSafe for State

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🔬This is a nightly-only experimental API. (clone_to_uninit)
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