pub struct SnarkPoolState {
config: SnarkPoolConfig,
pool: DistributedPool<JobState, SnarkJobId>,
pub candidates: SnarkPoolCandidatesState,
pub(super) last_check_timeouts: Timestamp,
}
Fields§
§config: SnarkPoolConfig
§pool: DistributedPool<JobState, SnarkJobId>
§candidates: SnarkPoolCandidatesState
§last_check_timeouts: Timestamp
Implementations§
Source§impl SnarkPoolState
impl SnarkPoolState
pub fn new() -> Self
pub fn is_empty(&self) -> bool
pub fn last_index(&self) -> u64
pub fn contains(&self, id: &SnarkJobId) -> bool
pub fn get(&self, id: &SnarkJobId) -> Option<&JobState>
pub fn insert(&mut self, job: JobState)
pub fn remove(&mut self, id: &SnarkJobId) -> Option<JobState>
pub fn set_snark_work(&mut self, snark: SnarkWork) -> Option<SnarkWork>
pub fn set_commitment( &mut self, commitment: JobCommitment, ) -> Option<JobCommitment>
pub fn remove_commitment(&mut self, id: &SnarkJobId) -> Option<JobCommitment>
pub fn retain<F>(&mut self, get_new_job_order: F)
pub fn range<R>(
&self,
range: R,
) -> impl '_ + DoubleEndedIterator<Item = (u64, &JobState)>where
R: RangeBounds<u64>,
pub fn should_create_commitment(&self, job_id: &SnarkJobId) -> bool
pub fn is_commitment_timed_out( &self, id: &SnarkJobId, time_now: Timestamp, ) -> bool
pub fn timed_out_commitments_iter( &self, time_now: Timestamp, ) -> impl Iterator<Item = &SnarkJobId>
pub fn jobs_iter(&self) -> impl Iterator<Item = &JobState>
pub fn available_jobs_iter(&self) -> impl Iterator<Item = &JobState>
pub fn available_jobs_with_highest_priority(&self, n: usize) -> Vec<&JobState>
pub fn completed_snarks_iter(&self) -> impl '_ + Iterator<Item = &Snark>
pub(super) fn job_summary(&self, id: &SnarkJobId) -> Option<JobSummary>
pub fn candidates_prune(&mut self)
pub fn next_commitments_to_send( &self, index_and_limit: (u64, u8), ) -> (Vec<SnarkJobCommitment>, u64, u64)
pub fn next_snarks_to_send( &self, index_and_limit: (u64, u8), ) -> (Vec<SnarkInfo>, u64, u64)
pub fn resources_usage(&self) -> Value
Source§impl SnarkPoolState
impl SnarkPoolState
pub fn reducer( state_context: Substate<'_, Self>, action: SnarkPoolActionWithMetaRef<'_>, )
Trait Implementations§
Source§impl Clone for SnarkPoolState
impl Clone for SnarkPoolState
Source§fn clone(&self) -> SnarkPoolState
fn clone(&self) -> SnarkPoolState
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moreSource§impl Debug for SnarkPoolState
impl Debug for SnarkPoolState
Source§impl Default for SnarkPoolState
impl Default for SnarkPoolState
Source§impl<'de> Deserialize<'de> for SnarkPoolState
impl<'de> Deserialize<'de> for SnarkPoolState
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
Source§impl Serialize for SnarkPoolState
impl Serialize for SnarkPoolState
Source§impl SubstateAccess<SnarkPoolState> for State
impl SubstateAccess<SnarkPoolState> for State
Source§fn substate(&self) -> SubstateResult<&SnarkPoolState>
fn substate(&self) -> SubstateResult<&SnarkPoolState>
Attempts to obtain an immutable reference to the substate. Read more
Source§fn substate_mut(&mut self) -> SubstateResult<&mut SnarkPoolState>
fn substate_mut(&mut self) -> SubstateResult<&mut SnarkPoolState>
Attempts to obtain a mutable reference to the substate. Read more
Auto Trait Implementations§
impl Freeze for SnarkPoolState
impl RefUnwindSafe for SnarkPoolState
impl Send for SnarkPoolState
impl Sync for SnarkPoolState
impl Unpin for SnarkPoolState
impl UnwindSafe for SnarkPoolState
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