pub struct Node {
work_dir: TempDir,
config: RustNodeTestingConfig,
store: Store<NodeTestingService>,
}Fields§
§work_dir: TempDir§config: RustNodeTestingConfig§store: Store<NodeTestingService>Implementations§
Source§impl Node
impl Node
pub fn new( work_dir: TempDir, config: RustNodeTestingConfig, store: Store<NodeTestingService>, ) -> Self
pub fn work_dir(&self) -> &TempDir
pub fn config(&self) -> &RustNodeTestingConfig
pub fn service(&self) -> &NodeTestingService
fn service_mut(&mut self) -> &mut NodeTestingService
pub fn set_dyn_effects(&mut self, effects: DynEffects)
pub fn remove_dyn_effects(&mut self) -> Option<DynEffects>
pub fn dial_addr(&self) -> P2pConnectionOutgoingInitOpts
pub fn state(&self) -> &State
pub fn node_id(&self) -> ClusterNodeId
pub fn peer_id(&self) -> PeerId
pub fn pending_events( &mut self, poll: bool, ) -> impl Iterator<Item = (PendingEventId, &Event)>
pub fn pending_events_with_state( &mut self, poll: bool, ) -> (&State, impl Iterator<Item = (PendingEventId, &Event)>)
fn dispatch<T>(&mut self, action: T) -> boolwhere
T: Into<Action> + EnablingCondition<State>,
pub fn dispatch_event(&mut self, event: Event) -> bool
pub fn get_pending_event(&self, event_id: PendingEventId) -> Option<&Event>
pub fn take_pending_event(&mut self, event_id: PendingEventId) -> Option<Event>
pub fn take_event_and_dispatch(&mut self, event_id: PendingEventId) -> bool
pub fn check_timeouts(&mut self)
pub fn advance_time(&mut self, by_nanos: u64)
pub async fn wait_for_next_pending_event( &mut self, ) -> Option<(PendingEventId, &Event)>
pub async fn wait_for_event( &mut self, event_pattern: &str, ) -> Option<PendingEventId>
pub async fn wait_for_event_and_dispatch(&mut self, event_pattern: &str) -> bool
pub fn p2p_disconnect(&mut self, peer_id: PeerId) -> bool
Auto Trait Implementations§
impl Freeze for Node
impl !RefUnwindSafe for Node
impl Send for Node
impl !Sync for Node
impl Unpin for Node
impl !UnwindSafe for Node
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